![]() ![]() It might make more sense for the player to know of the item in question already and need to hunt it down. ![]() There would have to be some pretty harsh restrictions on the item in order to stop the player from using it to bypass hazards and becoming evil themself could be one of them. The biggest question to ask for a character like this is whether they already have the item in question or they are hunting it down? The DM might not want to give a player a powerful item upfront, as the rest of the party might pull a Boromir and try to steal it. As such, Gandalf's spell list would include things like light, friends, message, minor illusion, dancing lights, animal friendship, animal messenger, speak with animals, thunderwave, faerie fire, heroism, silence, heat metal, shatter, detect thoughts enhance ability, knock, dispel magic, fear, glyph of warding, major image, tongues, compulsion, confusion, geas, legend lore, mislead, find the path, guards and wards, true seeing, symbol, glibness, feeblemind, f oresight, continual flame, find traps, control water, flame strike, fire storm, moonbeam, sunbeam, sunburst, find steed, alter self, enlarge/reduce, fireball, telekinesis, lightning bolt, call lightning, and sending.The idea of a Frodo-style character who is forced to go on an adventure to destroy a powerful magical item could be an interesting one to roleplay, especially once they are taken out of their regular environment and forced to live off the land. As a D&D caster, Gandalf's spells would include illusions and evocation spells, with a few druid and wizard spells thrown in using Magical Secrets. Fortunately, bards have access to the Magical Secrets feature, which gives them access to spells outside of the bard list. The bard spell list accounts for some, but not all of these effects. ![]() Gandalf's spells included creating light, creating fire, using lighting and fire in brief bursts of magic to smite his enemies, opening magical doors, sealing doors with magic, creating beams of light that harm undead, breaking a stone bridge with the aid of force, pulling weapons from a distance, communicating with animals, altering the appearance of Elrond's water spell, altering his own appearance, heating metal, silencing his enemies, and seemingly communicating through telepathy. This is partly because Tolkien kept magic mysterious and didn't go out of his way to codify it. There used to be a joke in the Dungeons & Dragons community about how Gandalf was a low-level wizard in terms of stats, as the magic he uses in The Lord of the Rings can be replicated with 1st and 2nd level spells. Gandalf's alignment would be Chaotic Good, as he has no trouble being deceptive or misleading when it suits him and has even gained a reputation for being a troublemaker in The Shire, but his actions are in the pursuit of a greater cause. In terms of gear, Gandalf only has his staff, his sword, his robes, his horse, a Scholar's Pack, and his smoking gear. His starting skills would be Arcana, History, Persuasion, Insight, and Investigation, with Survival, Animal Handling, and Perception added at level three. As such, he would have the Sage background. Gandalf was known for being one of the most knowledgable beings in Middle-earth. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |